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The eye of minds  Cover Image Book Book

The eye of minds / James Dashner.

Summary:

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt - friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway? But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific — the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team.But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom — and there’s the possibility that the line between game and reality will be blurred forever.

Record details

  • ISBN: 9780385741392 (hardcover) :
  • Physical Description: 310 pages ; 22 cm
  • Edition: First edition.
  • Publisher: New York, New York : Delacorte Press, [2013]

Content descriptions

General Note:
"A Junior Library Guild selection"--Jacket flap.
Sequel: The rule of thoughts.
Subject: Computer games > Juvenile fiction.
Virtual reality > Juvenile fiction.
Cyberterrorism > Juvenile fiction.
Terrorism > Juvenile fiction.
Genre: Science fiction.

Available copies

  • 1 of 1 copy available at South Central Regional Library.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Winkler Library YA F Das v.1 (Text) 35864001749728 Young Adult Volume hold Available -

  • Baker & Taylor
    A debut installment in a series set in a world of hyper-advanced technology, cyberterrorism and extreme gaming finds talented young hacker Michael enlisted by the government to stop a violent fellow hacker who is trapping hostages in nightmarish, brain-damaging virtual reality environments. By the best-selling author of the Maze Runner series.
  • Random House, Inc.
    From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes the first book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Rule of Thoughts and The Game of Lives

    Includes a sneak peek of The Fever Code, the highly anticipated conclusion to the Maze Runner series—the novel that finally reveals how the Maze was built!
     
        The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
         The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever.
     
    Praise for the Mortality Doctrine Series:

    “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
     
    “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
     
    “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
  • Random House, Inc.
    From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes the first book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Rule of Thoughts and The Game of Lives. 

    Includes a sneak peek of The Fever Code, the highly anticipated conclusion to the Maze Runner series—the novel that finally reveals how the Maze was built!
     
        The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
         The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever.
     
    Praise for the Mortality Doctrine Series:

    “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
     
    “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
     
    “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor

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