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The eye of minds  Cover Image Book Book

The eye of minds / James Dashner.

Summary:

Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt - friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway? But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific — the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team.But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom — and there’s the possibility that the line between game and reality will be blurred forever.

Record details

  • ISBN: 9780385741392 (hardcover) :
  • Physical Description: 310 pages ; 22 cm
  • Edition: First edition.
  • Publisher: New York, New York : Delacorte Press, [2013]

Content descriptions

General Note:
"A Junior Library Guild selection"--Jacket flap.
Sequel: The rule of thoughts.
Subject: Computer games > Juvenile fiction.
Virtual reality > Juvenile fiction.
Cyberterrorism > Juvenile fiction.
Terrorism > Juvenile fiction.
Genre: Science fiction.

Available copies

  • 1 of 1 copy available at South Central Regional Library.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Winkler Library YA F Das v.1 (Text) 35864001749728 Young Adult Volume hold Available -

LDR 01136cam a2200301 i 4500
001109014808
003SITKA
00520160216210245.0
008130122s2013 nyu d 000 f eng
010 . ‡a 2012050779
020 . ‡a9780385741392 (hardcover) : ‡c$21.00
035 . ‡a(OAUW)73142
040 . ‡aDLC ‡beng ‡cDLC ‡erda ‡dCaOAUW ‡dMWOW
08200. ‡a[Fic] ‡223
092 . ‡aYA DAS
092 . ‡aON ORDER
1001 . ‡aDashner, James, ‡d1972-
24514. ‡aThe eye of minds / ‡cJames Dashner.
250 . ‡aFirst edition.
264 1. ‡aNew York, New York : ‡bDelacorte Press, ‡c[2013]
264 4. ‡c©2013.
300 . ‡a310 pages ; ‡c22 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4901 . ‡aMortality doctrine ; ‡v1
500 . ‡a"A Junior Library Guild selection"--Jacket flap.
500 . ‡aSequel: The rule of thoughts.
520 . ‡aMichael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt - friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway? But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific — the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team.But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom — and there’s the possibility that the line between game and reality will be blurred forever.
590 . ‡aNov2013YPFiction ‡5BSQ
59000. ‡cULS ‡5BNE
590 . ‡a2013/12 ‡cULS ‡5BNE
591 . ‡5BCRE ‡aJunior Fiction December 2014
650 0. ‡aComputer games ‡vJuvenile fiction.
650 0. ‡aVirtual reality ‡vJuvenile fiction.
650 0. ‡aCyberterrorism ‡vJuvenile fiction.
650 0. ‡aTerrorism ‡vJuvenile fiction.
655 7. ‡aScience fiction. ‡2gsafd
8001 . ‡aDashner, James, ‡d1972- ‡tMortality doctrine ; ‡v1.
85200. ‡aBNE ‡bBNE4192 ‡cON ORDER ‡lON ORDER ‡sOn order ‡p21.00
852 . ‡aBNE ‡b3514830018347 ‡cYA F DAS ‡lTeen Fiction ‡mjuvenile-collection ‡p21.00 ‡sIn process
949 . ‡b35143900002210 ‡cJUNIOR/FIC DAS ‡mjuvenile-collection ‡lJunior Fiction ‡oBCRE ‡p21.00 ‡sIn process
901 . ‡a109014808 ‡bOCoLC ‡c109014808 ‡tbiblio ‡sSystem Local

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